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This dialogue is the last thing Fredbear says in the first time he tells the player to find the clock, however due to an error in the programming, the game instead automatically brings the player to the loading screen when it appears since it is the last string of text instead of adding an additional null string, making it unseen altogether. There is something more important for you to do. If you keep following him, you will only finish a story.
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This suggests that the game would once reveal which ending is which. In all the endings, this bold text is present offscreen. This could explain the cold, unfulfilling and somewhat strange endings in the game. In all the endings, this text is hidden in the code. You beat a fictional monster from a fictional game. "Now I’m going to kick your ass! Wait what? I- I can’t say that in the game…" Unused Text Well, congratulations. This chip cannot be hacked into the game, as it was never coded in to begin with, only the graphic for when you find it exists. The "remnant"s of an unused chip called Haunting (An attack in the game that freezes one enemy) is also present in the game's files. These are meant to be played when your foes get inflicted with the poison status, but was never used, probably because in the final game the enemies are individually poisoned, and are not all affected at once unlike all the other stat decreasers. This animation is grouped with the Cupcake object in the game, and it is programmed to stop the animation after it bobs down once.Īn unused attack called Toxic Song that has no coding for it is also in the game's files. The one used in the game is bigger, has different lighting, and it moves to the left and right, rather than up and down. It was meant to be used in the fishing minigame, but it never appeared.Īn alternate version of the Cupcakes in the game. Scott stated the box contains "the pieces put together" and it was supposed to be opened in the Halloween Update, but no one figured out the story to the fourth game before that happened, so he put that "some things are best left forgotten, forever".Ī turtle that was recycled from Slumberfish, another game by Scott Cawthon. There's no actual coding for the object, so it may have been thrown in as an Easter Egg for decompilers. Each of them become visible upon getting the 3 endings, Normal mode, Hard mode and the Chipper's Revenge ending, but they are offscreen, thus never have been seen.Ī strange opened box from Five Nights at Freddy's 4 is seen out of frame in the subtunnel sections. Three strange looking stars that has been present ever since the original game, though these do look the same. Apparently, Brow Boy was originally going to be a regular enemy, just like Ball Boy. It was seen out of frame in the "Drowning" ending.Īn unused version of Brow Boy can be found in the game's files. Despite being mostly transparent, the tip of Dreamgeist's tail is still visible.This text is a reference to one of the hidden minigames in FNaF 3.Based off Dreamgeist's beta name, "Mechionette", it's likely it's meant to be a variant of the Marionette.The microphone, pizza, plastic balls and the metal mask seemingly have no direct references to any theories.The visor is a clear reference to the 6am clock from FNaF 4.The blood bag is a reference to an easter egg from FNaF 4 that supported a theory that the players played as the Bite Victim in a dream while he was in the hospital.The keyholes along the body might also be a reference to this.Strangely, the box in Dreamgeist's head is brown instead of blue like the original.The box is a clear reference to FNaF 4's ending, which showed a locked box that has yet to be opened.The Toy Chica figurine is in reference to the many theories sprouted by an old FNaF World teaser that drew attention to a Toy Chica figurine in the FNaF 4 minigame segments.It's name and the grandfather clock are references to the ever infamous "Dream Theory".Dreamgeist's entire character is based on making fun of & reference towards old FNaF fan theories and Five Nights at Freddy's 4 in general.