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On a map where walling up to defend is important, you’ll have to assign at least one Villager to build palisade walls. The Huns don’t even need to build houses. For example, shepherds for the Britons work 25% faster, meaning they collect food more quickly.
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However, by staying in the Dark Age for longer and working on Eco, you can move to the Castle Age more quickly overall.ĭepending on your Civ, the Fast Castle build order may differ from the above. It’s possible to advance to the Feudal Age much more quickly than at the ’28 Pop’, or 28 population, shown in the build order above (27 Villagers and 1 Scout). The Fast Castle build order is an excellent example of how the benefits of investing into your Eco can multiply.
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Villager 10 then lures a boar and harvests it with the sheep farmers (7 Villagers total harvesting the boar).Villagers 8 & 9 also chop wood at the lumber camp.Villager 7 builds a lumper camp then chops wood.The build order for most Civs opting to Fast Castle looks a little something like this: Essentially, you’re looking to reach the Castle Age as quickly as possible with a strong Eco behind you. To keep things simple, let’s say you’re playing a 100% land map (no water, no docks).Ī very popular strategy, especially at very low levels, is the Fast Castle. Having a set build order can mean that you advance to the Feudal Age - and even the Castle Age - without ever having any idle time if everything goes smoothly. We’ll talk all about strategies (like Archer rush, Fast Castle and more) in the next section.įortunately for us, smart people have already run the numbers and calculated the perfect build orders for executing specific plans. The strategy you wish to deploy for a game will determine your build order. The more efficient you are, the quicker your Eco grows and the quicker you can begin pressuring your opponent with attacks. Having reliable and repeatable build orders allows you to start every game as efficiently as possible.